Program Description
This workshop introduces young minds to the fascinating world of coding with innovative Sphero Indi cars. Equipped with coloured mats, students will engage in a hands-on experience, honing their ability to provide precise instructions to their robotic companions and starting them off on their coding journey. As they navigate their Indi cars, the workshop will dynamically adapt to the students’ proficiency levels, concluding with them becoming climate action heroes by using their robotic companions to clean up the ocean.
Curriculum Links
ONTARIO
Grade 1- Grade 4: Mathematics – Coding: Coding Skills; Science and Technology – Understanding Life Systems.
QUEBEC
Elementary Cycle 1 - Elementary Cycle 2: Developing Computational Thinking; Mathematics – Geometry: Space; Patterns; Science and Technology – Living Things: Systems and Interactions.
Teacher Resources
Complete your experience with a Museum Mission.
Reference the following chaperone guides during your group’s visit for tips on how to engage students with the exhibits.
Teacher Tips
Make name tags to help the museum educator build rapport with students. Students may bring a lunch or purchase one from the museum’s café.
Teachers may preview the museum free of charge at any time, by presenting proof of their teaching status at the admission desk.
Consider familiarizing your group with our site with these tips to help plan your visit or by downloading an informational document and a class presentation available below.
DOWNLOAD INFORMATION FOR PLANNING YOUR VISIT
DOWNLOAD THE ORIENTATION PRESENTATION FOR YOUR CLASS
Fees
$10.00 per student.
Includes Museum admission.
A minimum fee of $150.00 will be charged per group.
Program Details
- View all programs at the Canada Science and Technology Museum
- View other programs related to Computing
- View other programs for: K - Grade 4 (Ontario) or Elementary Cycle 1 - Elementary Cycle 2 (Quebec)