SUDBURY, Thursday, October 13, 2016 — The Canada Science and Technology Museum officially launched the Game Changers national travelling exhibition today. The launch took place at Sudbury’s Science North, the exhibition’s first stop on its tour.
Game Changers explores the relationship between a designer’s aspirations, a player’s expectations, and the ever-expanding limits of technology. The exhibition outlines how storytelling, gameplay, graphics and audio are ultimately combined to create compelling gaming experiences. Visitors to Game Changers will get to “live” the video game evolution through carefully chosen video games and systems, and unique interactive platforms.
Some 120 of the most influential games that have transformed the gaming scene are presented. Visitors get to play 17 games that have significantly changed the gaming experience, including Pac-Man, Super Mario Bros., Tetris, Angry Birds, Space Invaders, Flower, and Adventure. Visitors also learn the concepts behind key game developments, play with the technologies behind the games, and explore the future of gaming. Game Changers was developed in partnership with the Social Science and Humanities Research Council of Canada and Electronic Arts.
Visitors can experience Game Changers at Science North until January 8, 2017. After travelling to Saskatoon, the exhibition will be at the Canada Science and Technology Museum when it reopens in fall 2017.
“This an exciting cultural and educational project Science North has undertaken, one I know will be a popular addition to Science North and the Canada Science and Technology Museum. Congratulations to Science North for pushing the boundaries of science and education.”
— Paul Lefebvre, Member of Parliament for Sudbury
“As the 2nd largest science centre in Canada and a major attraction and tourism driver for Northern Ontario, it’s crucial for Science North to offer continuously changing and engaging visitor experiences that attract tourists and local visitors on both a new and repeat basis.”
— Marc Serré, Member of Parliament for Nickel Belt.
ʺI am proud to announce the North American launch of the Game Changers exhibition. Initiatives such as this one are a great example of how the work of our organization continues to push the limits of creativity of STEAM (science, technology, engineering, arts, and mathematics) education. Game Changers demonstrates how the creation of video games would not be possible without research and innovation in those fields.ʺ
— Alex Benay, President and CEO, Canada Science and Technology Museums Corporation
“We’re pleased to partner with the Canada Museum of Science and Technology and be the first science centre to launch Game Changers in North America and are thrilled to manage the tour for the exhibition to other science centres in Canada and the U.S.”
— Guy Labine, Science North CEO.
About the Canada Science and Technology Museum
The Canada Science and Technology Museum in Ottawa, Ontario, is one of the three museums comprising the Canada Science and Technology Museums Corporation, which is responsible for preserving, promoting, and sharing knowledge about Canada’s scientiﬁc and technological heritage. The three Museums — the Canada Agriculture and Food Museum, the Canada Aviation and Space Museum, and the Canada Science and Technology Museum — tell the stories of Canadian ingenuity and achievement in science and technology, and demonstrate how these accomplishments have contributed to the transformation of Canada. For more information visit cstmuseum.techno-science.ca.
About Science North
Science North is Northern Ontario’s most popular tourist attraction and an educational resource for children and adults across the province. Science North’s attractions include a science centre, IMAX® theatre, digital Planetarium, butterfly gallery, special exhibits hall, and Dynamic Earth — Home of the Big Nickel, a separate science centre focused on mining and earth sciences. In 1996, Science North created a specialized unit to sell the award-winning exhibitions and multimedia theatres created by Science North’s highly skilled staff scientists and in-house production teams. These innovative exhibitions help drive repeat visitation and tourism and demonstrate Science North’s ever-growing capacity to produce world-class educational and scientific content that appeals to people of all ages. Science North is an agency of the Government of Ontario. For more information visit sciencenorth.ca.
Contact – Science North
Media & Communications
705-522-3701 ext. 358
About the Social Sciences and Humanities Research Council of Canada
The Social Sciences and Humanities Research Council of Canada (SSHRC) is the federal research funding agency that promotes and supports post-secondary research and research training in the humanities and social sciences. Through its programs, SSHRC contributes to innovations that will improve the lives of Canadians, and works to develop talented leaders for all sectors of society. SSHRC’S Imagining Canada’s Future initiative positions the social sciences and humanities as essential to addressing complex societal challenges facing Canadians, to the greater benefit of Canada and the world. For more information please visit sshrc-crsh.gc.ca/imagining.
About Electronic Arts
Electronic Arts is a global leader in digital interactive entertainment. The company delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets. Electronic Arts has more than 300 million registered players around the world. For more information, please visit http://www.ea.com/ca/.