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Sports & Gaming

Explore innovations ranging from video game battles that exercise your thumbs, to maximizing your muscles for a marathon.

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10 Results:
Two female cyclists pedal through a tight roadway during the Tour de France féminin, 1984.
3 m
Article
Collection Development
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The uphill race: Researching Canadian women in competitive cycling

Profile picture for user Holly Benison
Holly Benison
Ingenium – Canada's Museums of Science and Innovation
Nov 3, 2021
Since the 1980s, female competitors have brought home many accolades, and not without their challenges.
A wide-angle photo shows the Artifact Alley exhibition within the Canada Science and Technology Museum. A variety of artifacts are visible in cases on both sides of the image.
3 m
Article
Sports & Gaming
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Augmented Alley: The future meets the past in museum’s new app 

Profile picture for user Bradley Legault
Bradley Legault
Algonquin College
Jun 18, 2020
While the Canada Science and Technology Museum is temporarily closed due to the COVID-19 pandemic, the public can get a sneak peek at an innovative, Augmented Reality (AR) experience right now.
A black-and-white image of team of young hockey players, posing on the ice with their hockey sticks.
5 m
Article
Engineering & Technology
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Ahead by a century: A snapshot of the hockey stick’s evolution since 1920  

Profile picture for user Sonia Mendes
Sonia Mendes
Ingenium - Canada's Museums of Science and Innovation
Apr 24, 2020
Today marks 100 years since Canada won its first Olympic gold medal in hockey. At the 1920 Summer Olympics in Antwerp, Belgium, the Winnipeg Falcons — representing Canada — were awarded the gold medal on April 26. This was the first ice hockey tournament at an Olympic Games, and the only instance of it at a Summer Olympics. A hockey tournament was part of the inaugural Winter Olympics in 1924, and has been a part of every winter program since then. Founded in 1911, the Winnipeg Falcons hockey
Game screenshot of StarBlox Inc.
2 m
Article
Sports & Gaming
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Sneak Peek: StarBlox Inc. for the Nintendo Switch

Profile picture for user Melissa Gruber
Melissa Gruber
Ingenium - Canada's Museums of Science and Innovation
Aug 13, 2019
Joust for Atari (artifact no. 2002.0384.001)
5 m
Blog
Sports & Gaming
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Rising from the Grave: “Deadplay" and Video Game Preservation

Profile picture for user Dany Guay-Belanger
Dany Guay-Bélanger
Guest writer, Carleton University
Oct 16, 2018
Videogames are cultural heritage artifacts worthy of preservation. My Master’s major research project culminated in the creation of a podcast and website which investigates videogame preservation and proposes some solutions to this complex and pressing issue.
THE ART OF THE BRICK
3 m
Article
Engineering & Technology
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Building a colourful, new life

Profile picture for user Sonia Mendes
Sonia Mendes
Ingenium - Canada's Museums of Science and Innovation
May 14, 2018
Have you ever dreamed of ditching your day job and playing with toys instead? Nathan Sawaya—a former attorney in New York City—did just that, and he couldn’t be happier. Sawaya creates inspiring artwork from one of the most recognizable toys in the world: the LEGO® brick. An exhibition featuring his creations, THE ART OF THE BRICK, has travelled around the globe and was named one of CNN’s Top Ten “Global Must-See Exhibitions.” THE ART OF THE BRICK is coming to the Canada Science and Technology
Rubik's Cube
1 m
Engineering & Technology
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Student-made robot sets new world record for solving the Rubik’s Cube

Profile picture for user Sonia Mendes
Sonia Mendes
Ingenium - Canada's Museums of Science and Innovation
Apr 24, 2018
Since its invention in the 70s, the Rubik’s Cube has entertained, challenged, and frustrated users around the world. Last month, a pair of students at the Massachusetts Institute of Technology devised a robot capable of solving the popular 3D puzzle in an astounding 0.38 seconds. Read the full story – and watch a video that shows the robot in action. http://news.mit.edu/2018/featured-video-solving-rubiks-cube-record-time-0316
Minerva Prime
3 m
Article
Arts & Design
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Museum visitors take an inter-planetary adventure with virtual reality technology

Profile picture for user Sonia Mendes
Sonia Mendes
Ingenium - Canada's Museums of Science and Innovation
Apr 4, 2018
If you’ve ever dreamed of exploring a distant planet, now’s your chance – and you don’t even have to leave Ottawa to do it. This spring, the public is invited to test-drive a virtual reality application at the Canada Aviation and Space Museum. The application – called Minerva Prime – is being developed by a group of students from Algonquin College. Dushan Horvat, the professor for the Game Development class working on Minerva Prime, explains the application’s theme. “Humankind has already
Screen capture of the Digital Archives welcome page.
4 m
Article
Agriculture
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Ingenium’s Digital Archives opens museum vaults to the curious

Profile picture for user Adele Torrance
Adele Torrance
Ingenium
Apr 3, 2018
Researchers, creators, and digital citizens rejoice – the vaults have been opened! Thanks to a new Digital Archives portal from Ingenium – Canada’s Museums of Science and Innovation, Canadians now have unprecedented access to the archives of three national museums. This means a whole new level of access to digital copies of holdings – and a look at naked catalogue records – from the Canada Agriculture and Food Museum, the Canada Aviation and Space Museum, and the Canada Science and Technology
Pokémon Go
3 m
Article
Social Science & Culture
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Augmented reality games attract extroverts

Profile picture for user Sonia Mendes
Sonia Mendes
Ingenium - Canada's Museums of Science and Innovation
Dec 20, 2017
Gamers are often assumed to be anti-social people, but a new study out of the University of British Columbia (UBC) shows different results. When it comes to augmented reality games – such as Pokémon Go – extroverts tend to be better players. To learn more, read the latest from UBC News.

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